Game Scripting Mastery
I glanced through this in the store, and while it doesn't appear to have anything new for us high-class experts here, there are few enough books on the nuts and bolts of a practical embedded interpreter in C/C++ that it looks worth noting.
Pretty bizarre if game developers often need to build this sort of thing from scratch, though -- wouldn't that only make sense if they have special requirements plus someone on the team who already knows this stuff down cold?
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