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Tim Sweeney on Epic Games' History

From the Past to the Future: Tim Sweeney Talks

An interview with our own Tim Sweeney. There's admittedly not a lot of PLT here, but there's an interesting observation about the integration of an "editor" with a "game engine," beginning with ZZT and culminating in the Unreal technology, that might tease out some interesting discussion about how PLT can help build certain kinds of software (think live programming, JITs, type theory, reflection, "meta" vs. "object" languages, etc.) And perhaps Tim can respond to anything we come up with when he has the time.