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archivesnew kid on the block: fun4j is a new fp project for the Java VMFun4j aims at bringing concepts from functional programming to the JVM. Functions can be defined as Java anonymous classes, or alternatively and Thus fun4j also comes with a complete lambda-term to Java bytecode compiler and best regards, Articles on deforestation of functional array/vector/matrix operations in a strict languageAlso happy to receive articles on deforestation of List operations in a strict language. (I've turned up SPJ's article on "easy" foldr based deforestation of Haskell's list routines). FYI, my *general* motivation is to support within a language a family of sequence and matrix collections in a manner more-or-less "co-equal" (speed/space efficiency of operators) to the commonplace use of operators on Lists and (lazy) zLists: fixed length arrays, variable length (grow-able, mutable) vectors, Strings, and multidimensional matrices. As always, many thanks in advance! S. Reading advice on memory managementHi! I am doing some work on using functional languages (F# in particular) for game development. My goal is to capture many of the (informal) conventions that are often used in gamedev inside the language, and I have found that the state monad, quotations and a bit of meta-programming can be amazing in this direction: I have even obtained an 8x speedup by creating my own references and by arbitrating shared memory accesses in different threads statically (by comparing the type of the states of the thread to see if they access the same areas of memory) rather than trusting the garbage collector and locking stuff. I would like to compare my approach to the existing literature, but I get the feeling that I am touching more areas than I can guess :) I have also read very little (mostly theoretical, but I would be more interested in the engineering standpoint) about separation logic, which sounds quite close to what I have done with my threads. Any advice on further reading? Thanks a lot! Articles on Precise GC with Parametric PolymorphismI've tried to search CiteSeerX for a few days now and haven't managed to turn up anything concrete. I've only managed to turned up an article on compressing stack maps (MS Research?), three or so articles/theses on "intensional polymorphism" tangentially related, and one or two articles (beyond me, I'll admit) on complex (whole program?) type reconstruction schemes. While of interest, none of these directly address what I'd wager must be, by now, a commonplace runtime problem to tackle for many gc'd languages supporting parametric polymorphism alongside "unboxed" full machine words/ints, untraced locative pointers, perhaps unboxed doubles, and so forth. FYI, my interests are both polymorphic variations on the mechanics of static (return address indexed) stack maps, general stack map formats, and strategies for implementing heap object headers for parametric polymorphic data structures. As always, so many thanks in advance! S. |
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