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archivesWorking around limitations of whole-program monomorphizationI am interested in writing a compiler capable of doing whole-program monomorphization (similar to MLton) to allow for efficient data representations and other optimizations. However, I am also interested in supporting a number of features such as higher rank types, existential types (wrapped up via data constructors), user-definable kinds, and polymorphic recursion. Since I'm only interested in being able to remove polymorphism over values, an obvious way of making this work would be to restrict things like polymorphic recursion to occurring over non-value-kinded types. Images of types, combined with explicit wrapping and unwrapping, would allow things like the usual typed interpreter example (pretend Haskell has user-definable kinds): {-# LANGUAGE GADTs, EmptyDataDecls #-} -- kind Image_Kind data Int_Image -- :: Image_Kind data Bool_Image -- :: Image_Kind data Image a where Image_Int :: { int :: Int } -> Image Int_Image Image_Bool :: { bool :: Bool } -> Image Bool_Image data Exp a where Val :: Image Int_Image -> Exp Int_Image Gt :: Exp Int_Image -> Exp Int_Image -> Exp Bool_Image If :: Exp Bool_Image -> Exp a -> Exp a -> Exp a -- eval :: forall (a :: Image_Kind). Exp a -> Image a eval :: Exp a -> Image a eval (Val n) = n eval (Gt a b) = Image_Bool (int (eval a) > int (eval b)) eval (If a b c) = if bool (eval a) then eval b else eval c x :: Int x = int $ eval (If (Gt (Val $ Image_Int 5) (Val $ Image_Int 3)) (Val $ Image_Int 42) (Val $ Image_Int 0)) Language support for getting "images" of types would make this less verbose. Is there any prior work in this area? How far can you push the limits? Are there any clever compilation schemes for tagging values with appropriate size/type data for selecting amongst monomorphic functions at runtime (which is essentially what you're doing manually with Software Development with Code MapsRobert DeLine, Gina Venolia, and Kael Rowan, "Software Development with Code Maps", Communications of the ACM, Vol. 53 No. 8, Pages 48-54, 10.1145/1787234.1787250
Although the focus of this article is largely on "Code Map as UI", there are hints of the possibility that we might eventually see "Code Map as Language Element" (for example, the comment that "An important lesson from the Oahu research is that developers assign meaning to the spatial layout of the code. Code Canvas therefore takes a mixed initiative approach to layout. The user is able to place any box on the map through direct manipulation..."). The same ideas will of course be familiar to anyone who has worked with environments like Simulink, which provide a combination of diagrammatic structuring and textual definition of algorithms. But in the past such environments have only really been found in specific application domains -- control systems and signal processing in the case of Simulink -- while the Code Map idea seems targeted at more general-purpose software development. Is the complexity of large software systems pushing us towards a situation in which graphical structures like Code Maps will become a common part of the syntax of general-purpose programming languages? By Allan McInnes at 2010-09-30 10:12 | DSL | Software Engineering | 28 comments | other blogs | 13797 reads
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