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archivesImperative Programs as Proofs via Game SemanticsImperative Programs as Proofs via Game Semantics, Martin Churchill, James Laird and Guy McCusker. To appear at LICS 2011.
This paper increases the importance of gaining a more-than-casual understanding of game semantics for me, since it combines two of my favorite things: polarized type theories and imperative higher-order programs. Redhat's New LanguageWide Scope Dead Code AnalysisI've been doing some research lately on the various compilation phases. I figured it's not a bad idea, given I'm writing a compiler framework. One topic that I've found interesting of late is Dead Code Analysis. Into that, I've noticed there are two areas of interest:
The question I have is has there been any research related to a wider scope dead code analysis, which involves a broader scope analysis on the entire program. A live analysis done on the members of the program, based upon what delineates a member as living. In some cases if the program is intended to be stand-alone, unused portions, even those public, can be considered dead, in class libraries accessibility modifiers delineate their live status. Once the scope is defined, you can then analyze the internals of the program to determine which parts of the program are needed and which are not. The question then becomes: is the analysis worth the effort?
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