archives

A real game written in Haskell?

I'm terribly jealous of and happy to learn from the work Joyride has done on their game Nikki and the Robots. The Haskell/Qt/OpenGL/etc. code is open source as well; possibly nifty way for folks to get stuck in to learning Haskell and FP in general.

Kona

Kona is a new open-source implementation of Arthur Whitney's K, an ASCII-based APL like language. Kona is a fully working version of K3.

If you haven't ever tried APL/J/K or ilk you might find this language incomprehensible at first -- unless you like a challenge! Watch the screencasts or read some of our earlier APL/J stories.

Regardless of your interest in K, any LtUer worth his salt will enjoy the source code. We wrote a bit about the history of the remarkable C coding style used in the past, but I can't locate the link at the moment.