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archivesNew book on functional programming and gamesFull disclaimer: I am an author of the book in question! I have just finished writing a book about learning to program in F# with game development. I have gathered half a decade of teaching and development experience with functional programming and games. The main subject of the book is the F# language and its various constructs, but every single chapter is centered around a game-related problem. Each one of the first 5 chapters describes a problem, shows and discusses its solution and then discusses in depth the F# constructs used. The book has a (relatively rare) "problem-solution" approach where everything is explained because of how well it works in solving the problem, and not just "because". The 5 problems we present are: The samples are all stored at: http://fsharpgamedev.codeplex.com/ The book is relatively short and cheap, and can be found here http://www.amazon.com/Friendly-Fun-game-programming-ebook/dp/B005HHYIWC/ref=sr_1_12?s=digital-text&ie=UTF8&qid=1313593351&sr=1-12 I will use this book as my textbook for my next course in game development at Università degli Studi di Verona and for my next course in functional programming at Università Ca' Foscari di Venezia. I hope the book can be of interest for some people here; furthermore, I am more than willing (send me an email at giuseppemag AT gmail DOT com) to send a free copy of the book to any instructors who are interested in using it in the classroom! |
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