Interface Automata
by Luca de Alfaro, Thomas A. Henzinger
Conventional type systems specify interfaces in terms of values and domains.
We present a light-weight formalism that captures the temporal aspects of software
component interfaces. Specifically, we use an automata-based language to capture both
input assumptions about the order in which the methods of a component are called,
and output guarantees about the order in which the component calls external methods.
The formalism supports automatic compatibility checks between interface models, and
thus constitutes a type system for component interaction. Unlike traditional uses of
automata, our formalism is based on an optimistic approach to composition, and on
an alternating approach to design refinement. According to the optimistic approach,
two components are compatible if there is some environment that can make them work
together. According to the alternating approach, one interface refines another if it
has weaker input assumptions, and stronger output guarantees. We show that these
notions have game-theoretic foundations that lead to efficient algorithms for checking
compatibility and refinement.
The idea of expressing order of message exchange as type is certainly not new (as anyone exposed to web service choreography hype can tell - oh, just kidding, of course the theory is much older). However, the specific approach looks interesting (not the least because of appealing to game semantics).
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