From the University of Waterloo Computer Graphics Lab comes Sh:
Writing programs for these GPUs can be a tedious task, as it generally has to be done in assembly. A high-level language allows programming GPUs with familiar constructs and syntax, without worrying about the details of the hardware. A high-level language is also important for portability across different hardware and graphics API platforms. Sh is such a high-level language. It offers the convenient syntax of C++ and takes the burden of register allocation and other low-level issues away from the programmer. This allows GPU programs to be written much quicker and makes porting such programs extremely simple.
See also this recent article on Gamasutra (requires login, free)
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