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Towards Hard Real-Time ErlangErlang's actor concurrency model is a good fit for a wide range of concurrent applications. One domain that would seem ideal is real-time control of concurrent physical processes. But as it stands right now Erlang is best suited for soft real-time applications - there's really nothing in the language or runtime geared towards hard real-time constraints. Towards Hard Real-Time Erlang talks about one piece of the puzzle: a hard real-time scheduler.
The paper closes with mentions of two more pieces of the puzzle.
Besides the scheduler, message passing, and garbage collector, what else do you think is needed before Erlang or something like it is a viable alternative in this domain? Or is the actor model really not such a great fit? *Edit: Based on a comment from renox added closing quotes about message passing and garbage collector and added message passing to the editorial question. By James Iry at 2008-08-27 04:46 | LtU Forum | previous forum topic | next forum topic | other blogs | 15852 reads
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