User loginNavigation |
Tagged Arithmetic OptimizationHas there been a paper describing optimizations to arithmetic for tagged pointer representations? For instance, stealing 1-bit to distinguish pointers and integers, and using 0 as the tag value for integers, we don't need to perform any shifting for integer addition in order to normalize the integer back to its tagged representation: -- integer i is represented as a word shifted by 1 bit: -- word = tag(int) tag(int) = int << 2 = word * 2 -- int = untag(word) untag(word) = word >> 2 = word / 2 -- no shift needed; subtraction the same addition = int0 + int1 = tag( untag(word0) + untag(word0) ) = tag( (word0 / 2) + (word1 / 2) ) = tag( (word0 + word1) / 2) = 2 * (word0 + word1) / 2 = word0 + word1 -- one right shift needed to normalize multiplication = int0 * int1 = tag( untag(word0) * untag(word1) ) = tag( (word0 / 2) * (word1 / 2) ) = tag( word0 * word1 / 4 ) = 2 * word0 * word1 / 4 = word0 * word1 / 2 -- one left shift needed to normalize division = int0 / int1 = tag( untag(word0) / untag(word1) ) = tag( (word0 / 2) / (word1 / 2) ) = tag(word0 / word1) = 2 * (word0 / word1) etc. Obviously these can be derived from basic arithmetic, but it's a bit tedious, so I was wondering if there was a reference describing a full set of such identities, or any more sophisticated optimizations. Perhaps a tag calculus of sorts. Of course, care must be taken to handle overflow on the word when adding and multiplying, but I think "branch on overflow" is a fairly common instruction, and would provide for an efficient implementation to tweak the result. By naasking at 2009-02-03 00:02 | LtU Forum | previous forum topic | next forum topic | other blogs | 8070 reads
|
Browse archives
Active forum topics |
Recent comments
27 weeks 2 days ago
27 weeks 2 days ago
27 weeks 2 days ago
49 weeks 3 days ago
1 year 1 week ago
1 year 3 weeks ago
1 year 3 weeks ago
1 year 5 weeks ago
1 year 10 weeks ago
1 year 10 weeks ago