Function Interface Models for Hardware Compilation. Dan Ghica.
The problem of synthesis of gate-level descriptions of digital circuits from behavioural specifications written in higher-level programming languages (hardware compilation) has been studied for a long time yet a definitive solution has not been forthcoming. The argument of this essay is mainly methodological, bringing a perspective that is informed by recent developments in programming-language theory. We argue that one of the major obstacles in the way of hardware compilation becoming a useful and mature technology is the lack of a well defined function interface model, i.e. a canonical way in which functions communicate with arguments. We discuss the consequences of this problem and propose a solution based on new developments in programming language theory. We conclude by presenting a prototype implementation and some examples illustrating our principles.
Ghica's work has been mentioned before, but not this particular article, which is a follow-up to that work. The paper touches on a number of common LtU topics: language design for hardware description, game semantics, Reynolds's SCI... I don't know much about hardware design, so I'd be interested to hear what people think.
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