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The AI Systems of Left 4 DeadThere's no PL content per se in this presentation, but a PL weenie will surely think of a DSL for almost every slide, so I hope posting this is warranted. Tim Sweeney has written previously on the programming challenges raised by game development (The Next Mainstream Programming Languages: A Game Developer's Perspective), and I think this presentation is another showcase of the huge problems that need solving in game development. Finally, I wonder why anyone would use a language that doesn't allow quick and simple syntax extension for driving a game engine? Seriously, the possibilities for ad-hoc DSLs seem endless. |
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