Making C++ more Object-Oriented

I just released the first version of the Object Oriented Template Library ( OOTL ) at . The OOTL provides a set of lightweight object-oriented primitives, which are polymorphic through the interface reference type, IObject. The OOTL also provides more object-oriented alternatives to the STL collections. What sets the OOTL apart is the usage of the soon-to-be-released Boost Interfaces Library ( BIL ), which supports the definition of interface reference types in C++ which can be used to refer to any compatible object, without requiring modification to the object itself.

Any thoughts or comments are welcome.

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Follow up article

I have posted an article on my weblog, Polymorphism without Planning, which gives some background on the core techniques used in the OOTL for unobtrusive retroactive run-time polymorphism.

Second Follow-up article

I have written a second follow-up article, which explains the implementation techniques in depth at called Polymorphism without Planning ( under the hood )

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