Imperative Programs as Proofs via Game Semantics

Imperative Programs as Proofs via Game Semantics, Martin Churchill, James Laird and Guy McCusker. To appear at LICS 2011.

Game semantics extends the Curry-Howard isomorphism to a three-way correspondence: proofs, programs, strategies. But the universe of strategies goes beyond intuitionistic logics and lambda calculus, to capture stateful programs. In this paper we describe a logical counterpart to this extension, in which proofs denote such strategies. We can embed intuitionistic first-order linear logic into this system, as well as an imperative total programming language. The logic makes explicit use of the fact that in the game semantics the exponential can be expressed as a final coalgebra. We establish a full completeness theorem for our logic, showing that every bounded strategy is the denotation of a proof.

This paper increases the importance of gaining a more-than-casual understanding of game semantics for me, since it combines two of my favorite things: polarized type theories and imperative higher-order programs.

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Game semantics

[edit: thanks for the interesting post]

I'm currently attending a great course on game semantics. Don't know how useful the slides are on its own, though. Slides are linked from here.