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Spark: Modular, Composable Shaders for Graphics HardwareIf you are interested in the intersection of PL and computer graphics, I invite you to read our SIGGRAPH paper on Spark, a real-time shading language that aims to improve support for good software engineering practice. From the abstract:
You can access the paper through either our Intel or Stanford pages. The Intel page also has a link to the source code for our system. If you are in Vancouver this week for SIGGRAPH, you can catch my talk on Thursday. By Tess Foley at 2011-08-08 04:00 | LtU Forum | previous forum topic | next forum topic | other blogs | 7479 reads
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