Haxe 3.1 is here

Haxe 3.1 is here. It is a language that is sorta rooted in the bog-standard main-stream (it came out of Action/Ecma scripts), but has gradually (especially in the move from 2.0 to 3.0+) been adding some of its own ideas. I've used 2.x for making cross-platform games. I sorta love/hate it, but I'd certainly be a lot more sad if it stopped existing, having known it (not in the biblical sense or anything). There's probably too many random things to go into any detail here, but I'll try to summarize it as: A cross-platform (compiles down to other languages) statically and dynamically typed (including structural typing) language and libraries, with some nifty typing ideas/constructs and syntax of its own. Oh, and: macros. (But it has seemingly weird lapses, like I dunno that it will ever really support The Curiously Recurring Template Pattern, tho which I find personally sad).

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Haxe's developer used to

Haxe's developer used to post here from time to time.