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## Contextual isomorphisms
Contextual Isomorphisms
This paper is based on a very simple idea that everyone familiar with type-systems can enjoy. It then applies it in a technical setting in which it brings a useful contribution. I suspect that many readers will find that second part too technical, but they may still enjoy the idea itself. To facilitate this, I will rephrase the abstract above in a way that I hope makes it accessible to a larger audience. The problem that the paper solves is: how do we know what it means
for two types to be equivalent? For many languages they are reasonable
definitions of equivalence (such that: there exists a bijection
between these two types in the language), but for more advanced
languages these definitions break down. For example, in presence of
hidden mutable state, one can build a pair of functions from the
one-element type To define what it means for two program fragments to be equivalent, we have a "gold standard", which is contextual equivalence: two program fragments are contextually equivalent if we can replace one for the other in any complete program without changing its behavior. This is simple to state, it is usually clear how to instantiate this definition for a new system, and it gives you a satisfying notion of equivalent. It may not be the most convenient one to work with, so people define others, more specific notions of equivalence (typically beta-eta-equivalence or logical relations); it is fine if they are more sophisticated, and their definiton harder to justify or understand, because they can always be compared to this simple definition to gain confidence. The simple idea in the paper above is to use this exact same trick
to define what it means for two Then, the author can validate this definition by showing that, when instantiated to languages (simple or complex) where existing notions of equivalence have been proposed, this new notion of equivalence corresponds to the previous notions. (Readers may find that even the warmup part of the paper, namely the sections 1 to 4, pages 1 to 6, are rather dense, with a compactly exposed general idea and arguably a lack of concrete examples that would help understanding. Surely this terseness is in large part a consequence of strict page limits -- conference articles are the tweets of computer science research. A nice side-effect (no pun intended) is that you can observe a carefully chosen formal language at work, designed to expose the setting and perform relevant proofs in minimal space: category theory, and in particular the concept of naturality, is the killer space-saving measure here.) |
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