My article on state machines and DSL evolution

I've been unhappy with with state machines, activity diagrams, and BPMN as tools for modelling processes for long time. In the article linked below I've used the same principles as were used for moving from flat languages (Asm, Fortran 66, BASIC, etc) to structured programming to create a behavior model that is some kind of behavior equivalent of Martin Fowler state machine model.

(Teaser) the end result for the sample is the following:

    ESCAPE doorOpened {
        DO lockPanel, unlockDoor
        WAIT doorClosed
        ALL {
            WAIT lightOn
        } AND {
            WAIT drawOpened
        DO lockDoor, unlockPanel
        WAIT panelClosed