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Multigame A Very High Level Language for Describing Board Games
Multigame - A Very High Level Language for Describing Board Games,
John W. Romein, Henri E. Bal, Dick Grune.
First Annual ASCI Conference, 1995.
Languages with implicit parallelism are easier to program in than those with explicit parallelism, but finding and efficiently exploiting parallelism in general-purpose programming languages by parallelizing compilers is hard. A compiler for a Very High Level Language, designed for a specific application domain, has more knowledge about its application domain and may use this knowledge to generate efficient parallel code without requiring the programmer to deal with explicit parallelism. To investigate this idea, we designed Multigame, a Very High Level Language for describing board games. A Multigame program is a formal description of the rules of a game, from which the Multigame compiler automatically generates a parallel game playing program. An amusing DSL, and an interesting investigation of implicit parallelism. Also see this later paper. It would be nice to find a downloadable implementation, by the way. |
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