User loginNavigation |
mechanics of designing and implementing a languageHi all, Any way, I started out by writing our what my code might look like...but it seems I've been concentrating too much on syntax rather than the semantics. Then I switched to drawing abstract syntax trees but they only seem to capture specific programs. (i learned some of these PLT related words in the past few days so excuse their abuse). I'd like to code a small 'core.' Then extend then core as I learn new concepts (message passing concurency, lambda expressions, etc.). Developing a syntax, messing around with parsers, (as I mentioned earlier) seems to be more of a distraction at such an early stage. How should I approach this. I've been reading books, papers and looking at features of existing languages...I'm not sure what's the most effecient way of actually starting to implement all these (often overwhelming) ideas. I'm not sure if it is relevant but I've been skipping around the following books: Finally, I'll likely use Java or C# for parsing, dealing with AST, code generation, etc. Eventually I'd like to either have this language be interpreted by Parrot or have it compiled...by first translating it to C. Thanks! By shahbaz at 2005-04-04 23:56 | LtU Forum | previous forum topic | next forum topic | other blogs | 18797 reads
|
Browse archives
Active forum topics |
Recent comments
27 weeks 2 days ago
27 weeks 2 days ago
27 weeks 2 days ago
49 weeks 4 days ago
1 year 1 week ago
1 year 3 weeks ago
1 year 3 weeks ago
1 year 6 weeks ago
1 year 10 weeks ago
1 year 10 weeks ago